Guides
Decision guides, free to read
Every guide here is written from the same curriculum that backs the training reps in the app, against multiple independent coaching sources, with those sources listed at the bottom of each page so you can check them yourself.
League of Legends
All League of LegendsLaning, wave control, and the reads that decide a game before a fight happens.
Wave Management in League of Legends
The four wave states every laner needs: freezing, slow pushing, fast pushing, and the crash and bounce. What each one is for, and when to pick it.
How to Freeze a Wave in League of Legends
Freezing explained properly: the two conditions, how to hold it, where to stand, when not to freeze, and how to break an enemy freeze.
Recall Timing in League of Legends
When to go back, not just how. Recalling on a crash, anchoring base timing to the cannon wave, and returning in time to meet the bounce.
CS Per Minute: Realistic Targets by Rank
What CS per minute actually looks like at each rank, how to farm under tower, and why consistency beats a perfect first ten minutes.
Map Awareness in League of Legends
Building the minimap glance habit, reading a missing enemy, knowing when information has expired, and positioning so a gank becomes an escape.
Valorant
All ValorantEconomy, space, and utility, taught as decisions rather than lineups.
Valorant Economy: Save, Force, or Buy
The four buy decisions, why a save is a team decision rather than a personal one, and how keeping your gun changes the next two rounds.
Valorant Map Control and Defaults
What map control actually means, why chokepoints matter more than territory, and how a default sets your team up to react instead of guess.
Valorant Utility: Using It as Utility
Utility buys space, information, or an unfair fight. Never a kill. How to time it to your team and play off an ally's util instead of around it.